ProjectionAn estimated fantasy point total for a player on a given slate. Projections are derived from statistical models that factor in matchups, pace, usage, and other variables.FloorThe low end of a player's expected fantasy point range. A high floor means the player is unlikely to score below a certain threshold. Cash game lineups prioritize high floors.CeilingThe high end of a player's expected fantasy point range. A high ceiling means the player has blowup potential. GPP lineups prioritize high ceilings.Boom/BustA player profile characterized by high variance: they either significantly exceed their projection (boom) or fall well short (bust). Common among deep threats and low-usage players.Value PlayA player priced below their expected output, offering more fantasy points per dollar of salary. Value plays free up salary cap to pay for studs elsewhere in the lineup.StudA premium-priced player ($8K+ in DraftKings NBA) who is expected to have a high fantasy point output. Studs anchor lineups and are often high-ownership chalk.$/Point (Dollars Per Point)A value metric calculated by dividing a player's salary by their projected fantasy points. Lower $/point indicates better value. Also called price-per-point.Implied TotalThe expected number of points a team will score in a game, derived from Vegas betting lines. Higher implied totals signal better fantasy scoring environments.PaceThe speed at which a team plays, measured in possessions per game. Higher pace creates more fantasy opportunities for all players on both teams.